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A bit about who I am...

I'm a Sound Designer from Montreal, passionate about audio, motorbikes and coffee.
I am currently the Voice-Over manager at Gameloft Montreal, a mobile game developer.

To know more about what I do, have a look at the released titles I`ve worked on, a few demos, or my Audio résumé.


This is a Sound Design and Music demo of Sea of Solitude by Electronic Arts. What you hear was designed by me, however this is not not the official work for the release of this title.


This is a Sound Design demo of Sea of Solitude by Electronic Arts. What you hear was designed by me, however this is not not the official work for the release of this title.


This is a Sound Design demo of Crysis3 by Crytek. What you hear was designed by me, however this is not not the official work for the release of this title.

Voice-Over Manager & Designer

Gameloft Montreal

2017 – present

As Gameloft's VO Manager, I am in charge of absolutely everything that concerns voice-overs in our games and trailers. This includes conceptualizing the initial voice-over direction for each project; coordinating with the script writers and localization teams; hiring of and negotiating with recording studios in different parts of the world; managing the budget for each project; creating and executing legal documents and contracts with the help of the legal team; casting, directing and recording talent; editing VO audio files as well as processing them with any effects and levelling needed; coordinating with the other Sound Designers and Composers to make sure all of our audio creates a harmonious soundscape and work with one another; integrating the VOs into our game audio engine; making sure all VOs are triggered in-game and behave according to plan, and of course ensuring all VOs are delivered before our deadlines with the highest possible quality.

Trailer VO Manager

Gameloft Montreal

2016 – 2017

Coordinate the overall Voice-Over production that needs to be recorded and delivered for any promotional trailer we might have. This consists of aligning the creative direction of the scripts with the right studios and actors that will perform what we need. I handle the whole process of any given request for trailer Voice-Overs; casting, negotiating price with 3rd party studios, handling legal paperwork, booking the actors, verifying script with writers, directing actors in live sessions (in person or via Skype), editing takes, processing selects, delivering final VOs to our mixers, and follow-up with studios and our accounting department.

Sound Designer

Gameloft Montreal

2011 – 2017

Audio Production + Postproduction for videogames; I designed all sounds, whether ambient, special effects, interface sounds, foley, voice-over processing etc. and made sure they were delivered on time to various teams around the world for implementation. Direct communication with developers, programmers and producers on any given team imperitive to make sure we were all working in the same creative and technical direction. Constructively worked with the composers to ensure that both the music and sound effects interact well together.


Sound design, processing, editing and synthesis ;

Recording (voice, foley, field, ambient, other) ;

Post-production & music production ;

Vocal processing & direction ;

DAWs (Reaper, Pro Tools, Ableton, Audition etc.) ;

Audio platforms (Wwise, Reaktor, Soundminer, Fmod etc.) 


English, French (bilingual- written & spoken) ;

Strong interpersonal and communication skills ;

Excellent time management and organizational skills ;

Abilities to cope with stress and meet deadlines ;

Very thorough, perfectionist and problem solver ;

Social & great sense of teamwork


Want to link up? Reach me through social media or simply shoot me a message directly from here:

Never underestimate the power of sound.