Senior Sound Designer at the Square Enix Montréal studio
Senior Sound Designer at the Gameloft Montréal studio
As Gameloft’s VO Manager, I am in charge of absolutely everything that concerns voice-overs in our games and trailers. This includes conceptualizing the initial voice-over direction for each project; coordinating with the script writers and localization teams; hiring of and negotiating with recording studios in different parts of the world; managing the budget for each project; creating and executing legal documents and contracts with the help of the legal team; casting, directing and recording talent; editing VO audio files as well as processing them with any effects and levelling needed; coordinating with the other Sound Designers and Composers to make sure all of our audio creates a harmonious soundscape and work with one another; integrating the VOs into our game audio engine; making sure all VOs are triggered in-game and behave according to plan, and of course ensuring all VOs are delivered before our deadlines with the highest possible quality.
Coordinate the overall Voice-Over production that needs to be recorded and delivered for any promotional trailer we might have. This consists of aligning the creative direction of the scripts with the right studios and actors that will perform what we need. I handle the whole process of any given request for trailer Voice-Overs; casting, negotiating price with 3rd party studios, handling legal paperwork, booking the actors, verifying script with writers, directing actors in live sessions (in person or via Skype), editing takes, processing selects, delivering final VOs to our mixers, and follow-up with studios and our accounting department.
Audio Production + Postproduction for videogames; I designed all sounds, whether ambient, special effects, interface sounds, foley, voice-over processing etc. and made sure they were delivered on time to various teams around the world for implementation. Direct communication with developers, programmers and producers on any given team imperitive to make sure we were all working in the same creative and technical direction. Constructively worked with the composers to ensure that both the music and sound effects interact well together.
Edited, mixed and mastered client music and soundtracks as well as provided sound design for logos, animations and short videos.
High On Beats
Featured Content Writer / Music Producer for High On Beats, a former and reputable music content and art collective
in the Video Game Audio Industry
Sound design, processing, editing and synthesis ;
Recording (voice, foley, field, ambient, other) ;
Post-production & music production ;
Vocal processing & direction ;
Audio integration into game engines such as Unity and Unreal ;
DAWs (Reaper, Ableton, Audition, Pro Tools etc.) ;
Audio platforms and middleware (Wwise, Reaktor, Soundminer, Fmod etc.)
English & French, written and spoken (bilingual) ;
Strong interpersonal and communication skills ;
Excellent time management and organizational skills ;
Abilities to cope with stress and meet deadlines ;
Very thorough, perfectionist and problem solver ;
”Chill” …as some people put it. I stay calm even in tense situations ;
Social & great sense of teamwork
Musitechnic, Montreal, QC
Relevant Courses: Sound Design, MIDI Environment,
Studio Maintenance, Post- Production, Studio Recording,
Sequencing, Music Industry, Career Management, Synthesis
John Abbott College, Montreal, QC
Relevant Courses: Media Studies, Digital Media,
Digital Design, Sound Design
John Abbott College, Montreal, QC
Relevant Courses: 2D & 3D Studio Foundation I & II,
Art History, Intermedia Design, Advanced Painting, Intermedia